

Hello everyone, I’m Komori, the director of Shin Megami Tensei V. Masayuki Doi has also been releasing developer columns for design decisions behind the new and redesigned demons featured in the game: We hope you will look forward to this game, in which you’ll be able to experience these changes and surprises. The protagonists are forced to make several choices to change. In order to survive this decadent world, you can’t just be an ordinary person. I wanted to make the demons that threaten the survival of the protagonists more alien, and that was achieved by not overdoing it with the character design.Įven still, this is a “Shin Megami Tensei” game.

I wanted to emphasize the importance of giving a sense of reality to the characters’ designs, along with the idea, “What if everyday life and the people around us suddenly changed?” I think such surprises are very important in games. In this game, I focused on creating realistic designs for the characters, including the main character. We hope you will play this game and give us your feedback.

The development team did not give up until the end, and have worked together to complete this gem of an RPG. It has been a long time since the first report, but it looks like we will finally be able to show the true value of this game to the world. Will you envision despair or hope? Your choice will determine everything…

Become a “Nahobino” transcending human knowledge, becoming a light against the misfortune. Are we to lament God’s absence and be content with the status quo? Reality has become an extraordinary place called “Da’at.” However, this place must have potential worth fighting for. This could perhaps be related to the game’s “scrap-and-build” development phase reported by Yamai in December 2017, before the “full-scale development” phase began near February 2018.īelow are Shin Megami Tensei V development staff messages: He had previously worked on other Megaten games as an scenario writer and event planner.įrom the development staff’s messages, it sounds like the staff involved with SMT V changed significantly since the beginning of development until now, as more members from around Atlus started working on the game in order to finish it. Surprisingly, the director for Shin Megami Tensei V is Shigeo Komori, best known as the director behind the Etrian Odysseyseries. As assumed due to his previous work on the series, Ryota Kozuka is the composer for Shin Megami Tensei V, with contributions from Toshiki Konishi.
#Shin megami tensei order series#
While Kazuyuki Yamai was previously known as the SMT series producer working on SMT V, and that Masayuki Doi was the game’s character designer, both the composer and the director had not been officially announced. The feature goes over gameplay details and information for the demons featured in the game’s latest trailer.Īdditionally, the SMT V Famitsu feature includes messages from the game’s lead development staff. Weekly Famitsu magazine issue #1708, released on Augin Japan, includes a new Shin Megami Tensei V feature.
